The character concept sketches continue. Here are the five character portraits for my Dark Heresy game. They are a mix of found and shot imagery using only Photoshop. Each portrait took less than 6 hours and are a result of a collaboration between myself and the player who has an initial idea in his or her head of what their character should look like.
Thailand is a magical country, full of smiling patient locals, overweight red tourists, delicious food and furry mosquitoes. The thai massages are a daily indulgence. The water is warm and very salty. The ladyboys like me (go figure) and it’s hard work doing nothing all day. 😉
Ever since I first saw space marines and genestealers back in the late eighties, I was wanted to roleplay in that universe. The table top mass combat was fun and all, but I was (am) a roleplayer, not a miniatures general. So, when I first saw that Dark Heresy (original from Black Industries, but now under license with Fantasy Flight Games) was released, I knew I had to buy it. I didn’t even care much about the game system; I just wanted to read more about the Warhammer 40k universe.
Well, the game is truly exceptional. The rules are based off Warhammer Fantasy (2nd or 3rd edition) and are quick and gritty (especially so after the laborious miniature-obsessed D&D4e) but it’s the setting that is phenomenally presented. Dark Heresy is a low power game where the players are acolytes working (usually secretly) for the Inquisition to root out heresy amongst its citizens. It’s about rewarding subtle and smart play and discouraging heavy handed full assaults, but it’s always good to mix it up. My players and I are hooked and I have since bought all the books, including the two other systems that raise the power level: Rogue Trader (you seek your fortune with a warrant of trade on the outskirts of civilized space) and Death Watch (you are one of the famous space marines asked to serve in the prestigious Order known as Death Watch).
I have made a website for my players (and me) to keep track of all the non-player characters the players meet. I’ve named our campaign Dark Horizons, after the ship that is pivotal in the story arc.
I also made some character sketches for the Rogue Trader game my friend Dave ran.
Here is a time lapse movie on how I created Fortunis.
I have left Ogilvy in June 2009 and started my own small one-man digital design agency. It has been going really well and I love the balance of working on really arty pieces of work (Big Bang Love) and far more “serious” corporate fair from large multi-nationals. I have a one pager (who has the time?) for Hylen Digital, my company.
I walked up Table Mountain along Platteklip Gorge on Sunday and I have to say I thoroughly enjoyed the experience. I went with friends Greg and Shaaron, neither of whom had done the walk. It took us two and a half hours; quite a leisurely pace. I’ve posted some pics of the 5 hr trek (4pm to 9pm) on my flickr account.